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Hour 240 - Plantasia Launches!
May 21, 2018
by
Karn Bianco
Today is the day! Plantasia - a small game about cultivating your very own plant-covered island paradise (but you probably knew that already) - has officially been released into the wild! You can pla...
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Hour 180 - Introducing New Plants
May 03, 2018
by
Karn Bianco
Quick update for today! Added a simple intro sequence with an animated logo leading into the main game, plus a few new plants to grow. Starting to really enjoy the process of animating things now, eve...
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Hour 172 - What's That Sound?
April 28, 2018
by
Karn Bianco
Hello! In today's update I've added audio support , a bunch of sound effects, and a couple of (I think) really nice music tracks. Even better: all of the audio so far is public domain! Later on I'l...
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Hour 160 - Preparing to go Public
April 24, 2018
by
Karn Bianco
So I recently decided that I'm going to release Plantasia (as well as other games I make ) not just for free but also into the public domain , which means anyone will be able to access the full s...
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Hour 94 - Savvy with Systems
April 01, 2018
by
Karn Bianco
Not the most glamorous of updates today, but some important systems are now in place and I think I've finally honed in on a definite scope and final destination for the game. Despite being such a simp...
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Hour 78 - Expanding Universe
March 11, 2018
by
Karn Bianco
Phew. Lots of new stuff in this update so bullet points ahoy! Expanded Universe : new, bigger universe to explore. You can grab and rotate the "space" around you to have a good ol' shufty at whats abo...
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Hour 62 - Harvesting Seeds
March 08, 2018
by
Karn Bianco
With this update you can now help plants grow by watering them and then harvest seeds from fully-grown plants to take away and plant elsewhere. Planetoids (newly remodelled!) out in the universe now r...
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Hour 55 - Make It Rain
March 06, 2018
by
Karn Bianco
Just a quick update today. I added clouds and rain to the game! The clouds orbit the planetoids just like the sun does, and you can interact with them in a similar way, by dragging or flinging it arou...
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Hour 48 - Androids and Seeds
March 04, 2018
by
Karn Bianco
In this update I've added a few new plant types (art is still placeholder, as always!) and extended the seed system to allow you to differentiate between different seed/plant types. I also got the gam...
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Hour 38 - Warp Speed!
February 24, 2018
by
Karn Bianco
Phew. A lot of work went into this update, although much of it was behind the scenes. As for the visible stuff, it's now possible to take your Seed Ship into space and explore other planetoids to grow...
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Hour 24 - Seed Ship
February 19, 2018
by
Karn Bianco
Spaceships! Well, one spaceship. Well, one Seed Ship . This is the new home for the player's seed collection - a bit more secure than bouncing around on the underside of a rock floating in space. Ther...
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Hour 18 - Planetoids
February 18, 2018
by
Karn Bianco
A full of day of work on Plantasia ! And yet, after almost doubling the time spent on the project, it hasn't changed all that much! Although lots went on behind the scenes, the only obvious changes a...
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Hour 10 - Let's Get Seedy
February 16, 2018
by
Karn Bianco
Today I added seeds to the world of Plantasia ! I want to avoid having user interface elements on the screen as much as possible, and instead let the player get what they need by playing around with...
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Hour 7 - Our First Plants!
February 14, 2018
by
Karn Bianco
Plantasia finally has some plants to call its own! I spent some time researching different ways that I might be able to create nicely animated plants. I'm using Blender to create my 3D models and it...
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Hour 5 - The Sun Appears!
February 13, 2018
by
Karn Bianco
Created a simple Sun object which has a directional light attached and orbits around the island to simulate a basic day/night cycle effect. The player can also grab the sun and move it around manuall...
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Hour 1 - It Begins!
February 12, 2018
by
Karn Bianco
Created Unity project, imported pre-existing island base model and gradient shader. Investigated an issue I've been having whereby Blender models get imported into Unity with 100 scale and a -90 degre...
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