Hour 172 - What's That Sound?
Hello! In today's update I've added audio support, a bunch of sound effects, and a couple of (I think) really nice music tracks. Even better: all of the audio so far is public domain! Later on I'll post a full list of credits and links to the websites where you can grab the original audio files if anything takes your fancy. Still needs some tweaking, but it's starting to feel kinda nice, I think!?
In less exciting news I also wrote a GameObjectPooler for re-using GameObjects spawned from prefabs, to limit runtime instantiation as much as possible. It's only simple but I'll post the source code for that along with the rest of the project in a few weeks time!
A lot of these basic systems (audio, pooling, etc.) are pretty generic so I'm hoping to build up a handy little library of code (and assets) that I can use to get a jump start on future projects and avoid re-inventing the wheel over and over. Plus, I'll be posting all the source code and assets online in the public domain so hopefully others can benefit too. :)
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Plantasia
Cultivate your own plant-covered island paradise!
Status | Released |
Author | Karn Bianco |
More posts
- Hour 240 - Plantasia Launches!May 21, 2018
- Hour 180 - Introducing New PlantsMay 03, 2018
- Hour 160 - Preparing to go PublicApr 24, 2018
- Hour 94 - Savvy with SystemsApr 01, 2018
- Hour 78 - Expanding UniverseMar 11, 2018
- Hour 62 - Harvesting SeedsMar 08, 2018
- Hour 55 - Make It RainMar 06, 2018
- Hour 48 - Androids and SeedsMar 04, 2018
- Hour 38 - Warp Speed!Feb 24, 2018
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